You can leave the Ink Ribbons here for the time being -- they'll take up space in your inventory, and at this point in the game this is the only save room available. As Billy, dash back outside along the path with the fallen guards -- move quickly, or they'll get up and attack you. In the next cabin you'll get another cinema. But all this is is a simple adding game. Next Walkthrough Boss: Stinger (giant scorpion) Prev Walkthrough Exploring first cars. For now, leave Billy in the dining car, and swap all of Rebecca's ammo to him; he'll need some firepower. The Jewelry Box is a Key Item in Resident Evil 0.It is a little yellow box found in a room of the Ecliptic Express.. Gameplay. After Rebecca is saved your main focus is to stop the runaway train. Same deal, same problems. A small ladder will fall down, gaining you access to the upper floor. Not enough slots? This section covers the portion of the game that takes place inside the Umbrella laboratory. Once you get to the end of the train, swipe the card and start the puzzle. All you can see is the last number and you have to do the addition in your head. At this point, ammo is more precious than health, so don't be too concerned if you take a bite to get past them. Now here's a complex puzzle; at the moment you want to grab that Hook Shot from the wall, but it's clamped down tight. Take Billy up the steps to take out the two walking infernos (about five bullets each), then have Rebecca break herself out: finally, reunited. The first location is actually at the back of the train where you acquired the Hook Shot, and the other location is right in that front cabin where you're at now. Make sure you have the Panel Opener, which is on the ground behind where you fought that boss and the Briefcase which you may already have unless you needed room for ammo. Resident Evil Village: Yes folks, he came back.Thomas the Train, a prominent character in modern games of the Resident Evil franchise through mods, is back in the demo of Resident Evil Village and once again in his role as executioner, now taking the place of Dimitrescu as the new stalker of the series.. When you mail me, make sure you put RESIDENT EVIL 0 TRAIN GUIDE as a section. TRACK | REPORT SEE ANSWERS. If you're not good at math (or just not excited about being put on the spot with the time limit), here are some combinations you can use (the number that you're trying to add up to is randomly chosen from three numbers, 36, 67 and 81). A Friendly Gamer who enjoys gaming to the full it has to offer hit me up with what you want to see me play and I will see what I can do Once you go through the door and your riding on the back of the train, split Billy and Rebecca up. I got /81 and thatâs what most people seem to get. Grab anything you want and make your way towards the southern door. And be prepared, at the end of the video you get to face two infected dogs. Walk up the stairs, and progress towards the back of the dining car. Continuation of the train exploration | Ecliptic Express Train Walkthrough Resident Evil Zero HD Guide. Right now we need the space to carry a few things back, so grab the Panel Opener in the front of the bar, and head back down the ladder. Immediately as you exit the crawlspace you're confronted by two Cerberus dogs. Ecliptic Express. How do you stop the train! When you head back into the room with the bar youâll end up fighting a mini boss. Resident Evil 0 - The Pattern Solution for Quick-Solving the Train Brake Puzzle. This page contains part two of IGN's walkthrough for Resident Evil Zero. Around the corner is the service lift which should contain the Train Key which Rebecca sent down. Climb the ladder to the top of the train, and make your way south again. Immediately high tail it, heading back for the stairs you just climbed. Where do i find something sharp to open the door? You must solve two puzzles (one for each character). Once completed climb the stairs. You can also leave the Briefcase, if you need more room for ammo. If you go down the hall a bit more there will be a door to your right, behind which is a small room with a few goodies: some Handgun Ammo, a Hunting Gun, a box of Shotgun Shells, some First Aid Spray and even some Ink Ribbons. Once Billy has blocked your exit, head up the stairs and into the next room. Steam News Community News Site News Site Updates Suggest News. All modes. stuck in a room that has something stuck in the door. It's time to make your way back east down the train to the locked door, but not before you check out Edward's now dead body and loot his Handgun Ammo. Now, for this puzzle, Iâve heard tons of rumors about people getting different numbers and wrong codes etc. The later you can wait, the better, as nailing them while they're in mid-air will send them flying backwards, keeping you relatively harm-free. You'll know the dogs are finished when the music dies down. On the evening of 23 July 1998, an Umbrella-owned train, the Ecliptic Express, drives through the Arklay Mountains, home to several Umbrella facilities. Two cars down you'll see a set of stairs on the left and a window with the ladder which is "of no use." On the sink in the north east corner of the room. As the scorpion's final hurrah it'll make a last ditch effort to swipe you with its claw as it dies -- even if it hits you there's not much to worry about, as the scorpion's claw swipes are barely a threat. Second important step, donât panic, this really isnât that hard. Make sure either Billy or Rebecca has at least two slots open in their inventory, and have that character go to the Hook Shot on the wall. Again, conserving ammo is key, as well as your health, so it's fine to just knock the zombies down momentarily to get by them. [Puzzle Complete] [Activating the Train Brake System] The engine of the train is damaged and the train is out of control. Observed from atop a mountain by a mysterious man singing a choir song, the train is attacked by a number of leeches, which break through the windows and attack the occupants. 1 Gameplay 2 See also 3 Bibliography 4 Sources The Hookshot is located on the Rear deck of the Ecliptic Express. Combine the Silver Ring with the Briefcase and open it up. Go all the way back to where Billy and Rebecca first met. Once that's been done, control will switch back to Rebecca. Ditch the Hunting Gun after youâve beaten that boss. On the floor of the second kennel in the north east corner of the car. Just remember to come back for it. If you're interested in getting some more Green Herb climb the stairs on the northeast corner of the cabin, then make your way back to first floor of the train. Continue all the way to the end of the car. As for the others make sure you put enough bullets in them before you try to run past. News. Once you've used the Magnetic Card, you'll need to type in a series of numbers that, when added together, is equal to the number displayed on the right. Go to the opposite side of the stairs and youâll see a window, where your to use the Hookshot. Here you will find information about the best order of exploring the locations, finding important items, solving riddles and defeating the monsters you will face.The walkthrough is enriched with many images that present important locations or steps of solving the riddles. Upon activating it, Rebecca is chased down into the hole by leaches and trapped in the room -- the door's lock is jammed and she needs "something sharp." Capcom's limited edition Japanese GameCube demo of Resident Evil 0. Remember, we were going to the roof of the train to switch on the power to the automatic door. Combine it with the Briefcase and your halfway to getting it open. You can grab the Ice Pick as Rebecca, but don't use it quite yet -- there are a couple of burning zombies in the room outside best dealt with by Billy. Hard Difficulty,S-Rank, No Damage Walkthrough/All Files Included - Train Part 2 of 2. On the tray is an Ice Pick (take it) and if you go down the hallway and into the room youâll find a Hunting Gun, which I suggest you take. a window). Once you have the train key head all the way back to the first car you started in. Take him back across the train and down into the room with the stairs. To your right is some sort of serving tray with an Ice Pick on it -- snag the Ice Pick. The doors along the car have a few useful items in them. Get Rebecca to reconnect the cables. Then climb through the crawlspace. If you donât get /81 youâll have to add it up yourself, but if you do, hereâs the answer (There are tons of answers, but hereâs an easy one): Congratulations, youâve made it to the Umbrella Research Center. You won't make it before a cinema takes over, but Billy comes gloriously to the rescue (saving your ammo and health). How to unlock the Train Complete achievement in Resident Evil 0: Complete the train. Add your answer. What's the first step? Instead, just head through the other door to appear on the rear deck of the train. Youâll get to watch another movie. For now just grab the Handgun Ammo, and return to the bar. It is used for lifting up to 80kg. The train serves as the opening stage to Resident Evil 0, and it’s also the first major environmental puzzle you’ll encounter in the game. Its far worse getting slowed down by them then it is to waste a few more bullets. The start of the cooperation with Billy | Ecliptic Express Train Walkthrough Resident Evil Zero HD Guide. Slowly but surely the scorpion will die, and as long as you remain consistent with your shots (don't fire until he's raising his claws) he should go down with you taking very minimal damage. If you try going through the door to the east (without going upstairs) you'll see that it's an automatic door, and there's no power to it. Back up a few steps down the hall until you get the camera to switch views (to one that's facing west), and pop bullets into the dogs as they jump at you. Inside the Conductors Office you will find a few important things. 0. Walk to the very front of the train and enter the the control room. Once you grab it youâll get to watch another video. The next cabin is safe -- no zombies or other scares here yet. Navigation. 0. Once you get into the room on the other side you can unlock the door, then head through the door on the opposite side of the room. Here you have to enter at the end of a train-code to activate the brakes of the faster train and prevent premature death. However, the Ecliptic Express was made into a train of the dead when Queen Leech released the t-Virus (the leeches) on the train, and the … Once Rebecca falls into the hole, take a look around the room. It must be examined and open to reveal the Silver Ring which will be immediately taken and replace the Jewelery Box in the player's inventory.. After a few seconds Billy will come up the stairs and save you once youâve been devoured by the leeches. For now, however, enthusiasts have to be content with experimenting with the final demo of the upcoming horror that debuted last Sunday. Let's make use of that strange Panel Opener. 9. Immediately head west down the length of the train. Pull the lever and hold that character there, switch to the other and remove the Hook Shot from the wall. This allows an individual to climb up the rope. Third-person view, Thomas the train, and Ricardo Milos: modders have already chosen Resident Evil Village Resident Evil Village has not even come out yet but is already popular with modders. Youâll get the Blue Keycard. Not to hard, just keep shooting until heâs dead. Location: Train Show on map: Contents. Continue all the way across the train until you get to the hole in the roof. Both Rebecca and Billy must be used to access it. To the left of the door is where you'll need to use the Magnetic Card. Now that you've got the Ice Pick and you've cleared out the scorpion boss, it's time to rescue Rebecca. This page contains part oneof IGN's walkthrough for Resident Evil Zero. Answers that are too short or not descriptive are usually rejected. says you could get it out if you have something sharp. Bravo Team. This guide does not include details about special item locations and only mentions things necessary (or practically necessary) to complete the game. Head all the way through that room until you find the door at the end. For now just press the blinking switch on the wall where the Train Map was. You now have Billy on your team. Make the first player press the green switch, then quickly switch to the other character and grab the Hookshot. TrueSteamAchievements. Once you've got the key in your grasp, a cinema ensues and at the end you're left facing off with two Cerberus dogs. As menacing as it looks, this oversized arachnid is surprisingly tame. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. In front of the hole youâll see some sparking cables. 6. In the second cabin you'll be introduced to the wonderful undead -- one zombie on the west side of you, two zombies on the east. So your basically deciding which character should go out and face a few more zombies. Grab it and head west down the length of the train. Take Rebecca to the back of the train and examine the rear window. Trust me, my instructions are far more clear) you will be prompted to choose which character heads to the back of the train. Post Comment. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Am I the only one who died several times trying to type in the numbers carved on the train? Resident Evil Zero is a survival horror video game developed and published by Capcom and originally released for the GameCube in 2002. https://www.ign.com/wikis/resident-evil-zero/Walkthrough:_The_Train While transporting researchers and guards to the abandoned Research Facility on July 23, 1998, it became infested with Leeches and the t-Virus.All on board were killed. And right near there you will find the locked door that the train key works on. Take note of the eggs at the end of the hall, upstairs where Rebecca is waiting. Make your way back east through the various train cars until you return to the dining car. We’re gonna start off assuming you know all the controls. In the cabinet you will find a Briefcase and on the west wall you will find not only a map of the train, but you will also see a flashing red button which you need to press. we are at the begining of the game and we are stuck already! Continue on down the train until you reach a car that has a few doors in it. Introduction. Inside the conductor's office, grab the Train Map off of the wall. To activate the brake, someone must first transport the Magnetic Card (it's laying on the control dash of the front cabin you're in now) to the rear of the train, activate the brake there, and then the other character must activate the brake in the front cabin. The Hookshot is a Key item in Resident Evil 0. Reading it you'll learn of the stellar challenge to arise when you try opening the Briefcase located in the closet to the right of the desk. This video guide for Resident Evil Zero shows how to stop the Ecliptic Express train from derailing.